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Human-centered ICT, Emotional Design, Smart Care

휴먼ICT융합학과 Human ICT [DEPARTMENT OF HUMAN ICT CONVERGENCE]

휴먼 ICT 융합학과는 인간 중심 ICT(모바일, 네트워크, 인간친화적 지능화)를 기반으로 하여, 스마트 라이프 문화이해, 디자인적 감성, 마케팅능력을 함양하여, 스마트 케어를 위한 감성인지 UI/UX의 새로운 가치를 창조해 내는 “휴메니어” (휴먼+엔지니어) 양성을 목표로 한다.


 
 
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세미나 공지
Marco Scirea 세미나 안내(8/06)
작성자 : 최고관리자 [ 조회수 : 3,592 ]
14-08-05 09:00
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1.주제: Mood expressive music generation using Pure Data   
2.시간: 2014806(수요일), 13:30   
3.장소: 1공학관 21121호   
4.강사: Marco Scirea
 
Abstract:
In games, unlike in traditional linear storytelling media such as novels or movies, events unfold in response to the player input. Therefore, the music composer in an interactive environment needs to create music that is dynamic and non-repetitive. A diverse number of approaches have been made to solve this problem, the most popular being the usage of loops, yet these approaches often create issues about synchronization and repetitivity. Moreover while there is extensive research about music generation, most of it lacks the focus on the emotional significance the music should transmit to the player. By merging real-time music generation, mood expression and the player’s cognitive modelling, we seek to enhance the user experience to better fit the narrative, the player’s emotional state and the gameplay.    
In this talk I’ll give an introduction to the basics of Pure Data, showing how the language works and how to do simple tasks with it. Once we got a bit more comfortable with the language, I will present a possible structure of a music generator with Pure Data, focusing on the high level interactions between its components. I will then briefly discuss some of the main affect models that have been well cited to represent emotions and moods, Finally, I will present my approach to mood expression in music that I adopted in my music emotion research. 
 
Biography:  
Marco Scirea has received a BSc in Computer Science (2011) from the Univeristà Statale di Milano, Italy, and very recently an MSc degree in Games (2014) from the IT University of Copenhagen, Denmark. He is currently about to start his Ph.D. studies at the IT University of Copenhagen where he will continue his research on mood expression through procedurally generated music and how to apply it to enhance user experience and narrative in games. His interests include affective computing, artificial intelligence and HCI. In his spare time he makes weird games and plays guitar.